Post by Kai on May 1, 2018 10:59:32 GMT -6
Quidditch Rules
Pitch Information: Oval in shape. 500 feet long and 180 feet wide. A circle 2 feet in diameter at the center where game balls are released at the beginning of each match. At the end of each pitch there are 3 hoops that serve as goal posts with varying heights - surrounded by a scoring area.
Ball Information:
Quaffle - Handled exclusively by the Chasers and Keepers. Throwing a Quaffle through one of the three hoops is worth TEN points.
Bludger - Two on the pitch at any given time. Handled exclusively by the Beaters. These are the unnatural hazards during matches.
Golden Snitch - Handled exclusively by the Seekers. Catching this ball ends the game, and is worth 150 points.
Player Information:
Chasers - Three on each team, they score points by throwing the Quaffle through the opposing teams designated hoops.
Keepers - One on each team, they protect their teams hoops from the Chasers.
Beaters - Two on each team, they attempt to hit the bludgers with bats at opposing team players to knock them off brooms.
Seekers - One on each team, they have only goal and that is to catch the Golden Snitch.
IQA Rules:
IQA Fouls:
How To Play:
Want to be a player? First, see if the position is open. Remember that you don't get to pick your house so this should weigh into your decision. Furthermore you cannot apply to be Captain, that is bestowed on active players through a voting system. First years are not allowed. In your application distribute points allotted in each year to the four statistic categories: Strength. Dexterity. Intelligence. Constitution. In a match, statistics will collide and provide benefits during randomized dice rolls.
A benefit will be given if a stat is higher than an opposing "weaker" stat:
S > C
S < D
D > S
D < I
I > D
I < C
C > I
C < S
Available Points to Allocate:
2nd Year: 20 Points
3rd Year: 30 Points
4th Year: 40 Points
5th Year: 50 Points
6th Year: 60 Points
7th Year: 70 Points
There are no limits to how many points one can collect, but a 7th Year starts at 70 Points and will not be able to collect as many points (through training threads) as a 2nd Year eventually would be able to - this is to promote the creation of younger characters in the long run.
Matches:
Each match begins with a staff post, an action will be dictated after which 48 hours are given to players to respond to the staff post responding with their own respective actions. After the posts are made, rolls will be done to see which action is successful and will move the match along. All of the balls will be accounted for in each staff post so ALL players on a team must respond or forfeit action to the opposing team. The SNITCH will be posted later into the match. The seeker with the most posts during a match will be given advantage over the other seeker (this is to promote the seekers to actively search for the snitch). However, in the event that the seekers are both posting at the exact same rate then the seeker with better statistics will be given a potential advantage in a roll.
Ball Information:
Quaffle - Handled exclusively by the Chasers and Keepers. Throwing a Quaffle through one of the three hoops is worth TEN points.
Bludger - Two on the pitch at any given time. Handled exclusively by the Beaters. These are the unnatural hazards during matches.
Golden Snitch - Handled exclusively by the Seekers. Catching this ball ends the game, and is worth 150 points.
Player Information:
Chasers - Three on each team, they score points by throwing the Quaffle through the opposing teams designated hoops.
Keepers - One on each team, they protect their teams hoops from the Chasers.
Beaters - Two on each team, they attempt to hit the bludgers with bats at opposing team players to knock them off brooms.
Seekers - One on each team, they have only goal and that is to catch the Golden Snitch.
IQA Rules:
- Players must not stray over the boundary lines of the pitch, although they may fly as high as desired. The Quaffle must be surrendered to the opposition if any player leaves the boundary.
- "Time out" may be called at any time by the Captain of a team. Time out may be extended to two hours if a game has already lasted for more than twelve hours. Failure to return to the pitch after this time will lead to the team being disqualified.
- Penalties can be awarded to teams by the referee. A single Chaser may take the penalty by flying from the central circle towards the scoring area. The opposing team's Keeper may attempt to stop the shot being scored, but all other players must not interfere (it is unknown if the Seeker may still attempt to catch the Snitch while a penalty is being attempted).
- Contact is allowed, but a player may not seize hold of another player's broomstick or any part of their anatomy.
- No substitution of players is allowed throughout the game, even if a player is too injured or tired to continue to play.
- Players may take their wands onto the pitch, but they must not be used on or against any players, any players' broomsticks, the referee, any of the four balls, or the spectators.
- A game of Quidditch will only end once the Golden Snitch has been caught, or at the mutual consent of both team Captains.
- Only the Keeper can block Quaffle shots thrown by the opposing team.
IQA Fouls:
- Blagging: Seizing the broom tail of a players broomstick to hinder and/or slow them down.
- Blocking: Obstructing the opposing teams seeker from the snitch.
- Cobbing: Excessive using of elbow to another player.
- Flacking: Pushing any portion of the anatomy through the goal hoop in attempt to push the Quaffle out of the way. The Keeper should be in front of the goal hoops not behind. (Keepers ONLY)
- Snitchnip: Any player who is not the seeker touching or catching the snitch.
- Blatching: Flying with intent to collide.
- Blurting: Locking broom handles with intent to steer someone off course.
- Bumphing: Hitting bludgers towards spectators. (Beaters ONLY)
- Haversacking: Hand still on Quaffle as it goes through hoop (Chasers ONLY)
- Quaffle-pocking: Tampering with Quaffle (Chasers ONLY)
- Stooging: More than one Chaser entering scoring area (Chasers ONLY)
How To Play:
Want to be a player? First, see if the position is open. Remember that you don't get to pick your house so this should weigh into your decision. Furthermore you cannot apply to be Captain, that is bestowed on active players through a voting system. First years are not allowed. In your application distribute points allotted in each year to the four statistic categories: Strength. Dexterity. Intelligence. Constitution. In a match, statistics will collide and provide benefits during randomized dice rolls.
A benefit will be given if a stat is higher than an opposing "weaker" stat:
S > C
S < D
D > S
D < I
I > D
I < C
C > I
C < S
Available Points to Allocate:
2nd Year: 20 Points
3rd Year: 30 Points
4th Year: 40 Points
5th Year: 50 Points
6th Year: 60 Points
7th Year: 70 Points
There are no limits to how many points one can collect, but a 7th Year starts at 70 Points and will not be able to collect as many points (through training threads) as a 2nd Year eventually would be able to - this is to promote the creation of younger characters in the long run.
Matches:
Each match begins with a staff post, an action will be dictated after which 48 hours are given to players to respond to the staff post responding with their own respective actions. After the posts are made, rolls will be done to see which action is successful and will move the match along. All of the balls will be accounted for in each staff post so ALL players on a team must respond or forfeit action to the opposing team. The SNITCH will be posted later into the match. The seeker with the most posts during a match will be given advantage over the other seeker (this is to promote the seekers to actively search for the snitch). However, in the event that the seekers are both posting at the exact same rate then the seeker with better statistics will be given a potential advantage in a roll.
template (c) apple of wicked wonderland
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Gryffindor
Points Earned: 0
Hufflepuff
Chaser:
Chaser:
Chaser:
Keeper:
Beater:
Beater:
Seeker:
Chaser:
Chaser:
Keeper:
Beater:
Beater:
Seeker:
Points Earned: 0
Ravenclaw
Chaser:
Chaser:
Chaser:
Keeper:
Beater:
Beater:
Seeker:
Chaser:
Chaser:
Keeper:
Beater:
Beater:
Seeker:
Points Earned: 0
Slytherin
Chaser:
Chaser:
Chaser:
Keeper:
Beater:
Beater:
Seeker:
Chaser:
Chaser:
Keeper:
Beater:
Beater:
Seeker:
Points Earned: 0